﻿/*
 *  DFUtil - a utility for creating and implementing blueprints in Dwarf Fortress.
 *  
 *  Copyright (C) 2009  Katharine Gillis
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see http://www.gnu.org/licenses/.
*/

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace DFUtil
{
    /// <summary>
    /// A dialog to handle configuration information.
    /// </summary>
    public partial class dlgConfig : Form
    {
        #region Properties

        private Form1 _callingForm;
        /// <summary>
        /// Gets or sets the parent form.
        /// </summary>
        public Form1 CallingForm
        {
            get { return _callingForm; }
            set
            {
                _callingForm = value;
            }
        }

        #endregion

        #region Constructor

        /// <summary>
        /// Creates the dialog.
        /// </summary>
        public dlgConfig()
        {
            InitializeComponent();
        }

        #endregion

        #region Control event callback functions

        // Handles defaults button click.
        private void btnDefaults_Click(object sender, EventArgs e)
        {
            txtKeyDelay.Text = ((int)Properties.Settings.Default["keyDelayDefault"]).ToString();
            txtKeyDelay.Text = ((int)Properties.Settings.Default["keyDelayDefault"]).ToString();
        }

        // Handles Ok button click.
        private void btnOk_Click(object sender, EventArgs e)
        {
            int property;
            if (Int32.TryParse(txtKeyDelay.Text, out property))
                _callingForm.DFAdapter.KeyDelay = property;
            if (Int32.TryParse(txtFocusDelay.Text, out property))
                _callingForm.DFAdapter.FocusDelay = property;

            Close();
        }

        // Handles cancel button click.
        private void btnCancel_Click(object sender, EventArgs e)
        {
            Close();
        }

        #endregion

        #region Form event callback functions

        // Handles the form load event.
        private void dlgConfig_Load(object sender, EventArgs e)
        {
            txtKeyDelay.Text = _callingForm.DFAdapter.KeyDelay.ToString();
            txtFocusDelay.Text = _callingForm.DFAdapter.FocusDelay.ToString();
        }

        #endregion
    }
}
